D&D had its biggest year ever as Covid forced the game off tables and onto the web
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As the coronavirus spread last year, people around the world were forced inside and apart from each other. For many Dungeons & Dragons players, that meant putting a stop to their regularly scheduled in-person tabletop sessions.
And yet, the D&D brand had its biggest year ever.
With vaccination rates rising, an end to the pandemic appears to be in sight. The D&D brand is emerging in a strong position. Stalwart fans used lockdown to teach friends and family how to play, ushering in a new cohort of dice-rolling enthusiasts that will transition from socially distanced online chatrooms to crowded tables in the coming year.
And parent Wizards of the Coast will have new product for them to devour when they do. The Hasbro division is set to launch two D&D video games this year and accelerate the rate at which it publishes new books and box sets.